Category:Endgame setup

Endgame setup
Hello all,

After composing a brief text about getting to level 2000 with as little keys as you can, time has come to go to the next level of the game, the after-level 2000-life.

Around level 2000 you will have maxed out most heroes' level to 5 stars and 400/400. There is however an even more important level that will be maxed out around then: health. Each hero can get a maximum of 2000 health upgrades, which means that after that the only way to raise health is by using chests. Hero #1 will be the first, 10 levels after that hero #2, hero #3 some 20 levels later, check your team for further info.

Health will become an issue shortly after beating the first +2000 levels.

Furthermore, and pretty annoying if you ask me, chest upgrades will no longer match a certain percentace of your current levels' enemy HP, but will increase by a set number. I learnt the hard way...

So here you are: little increase in health and almost no increase in attack for every level you beat and open a chest. What to do?

At a certain point you will have to have invulnerability and max. damage output over 30 seconds, because you need to defeat a boss inside 30 secs or you will be kicked out of the bossfight and have to start over. The invulnerability is needed because at that point your defence and health are futile compared to the damage that the mobs will deal. Think 10 seconds before total team dead....

The big question is: which team is best?

Following is just my way of reasoning, please edit or comment if you think it is flawed.

Hero #1: Defender, just because of the Magic Shield for 30 secs of invulnerabiliy;

Hero #2: Hunter, over 30 secs her Fiery Arrows deal way more damage than Snipe from Ranger;

Hero #3: Hermit, just because his CD reduction and Ressurrection help to repeat skill bomb attacks faster than with Priest;

Hero #4: Thief, his Backstab outclasses Brigands by far, although you can only hit once within 30 secs;

Hero #5: Definitely Night Stalker, Rage gives a 5000% damage bonus for 60secs, Speed bonus from Fiery Fox is a laugh;

Hero #6: Witch. Her skill Curse lasts for 30 secs with a 25* damage multiplier (not +25% as description says), while Ice Rain only hits once per wave. Also, witch has a +75% bonus on chest upgrades;

Hero #7: Scavenger, although his maximum damage booster for Turret is only 300% compared with Guerilla's 500%, Scavenger also boosts chest upgrades with 75% which gives more extra damage than the +200% from Guerilla's skill.

I think this is the team that will get you as far as possible.

Big downside for this game is however that hero selection is random every loop, calculating chances for optimal team makes you want to cry. Good luck trying though ;.

Narwali